SFM to Blender skeleton script (Updated for 2.81) Now with automatic IK rig generation!


Ever want to port a SFM model into Blender but the imported skeleton is in unconnected bones which makes posing a complete pain? Here's the solution!

#Included are four scripts: ###The first script "BoneFixSFM" will connect all bones that should be connected: All finger bones All arm bones up to the shoulder All spine bones All leg bones up the hips (Toes not included, though I can add them if requested)

###The second script "BoneFixSFMRename" will rename all your bones to a standardized format, before connecting them. Use this INSTEAD of the first script if you are experiencing issues with the first script

###The third script "BoneRigSFM" will automatically setup hand and knee IKs, along with corresponding elbow and knee pole targets ###Experimental feature so any bugs please report to me on the smutbase discord!

###The fourth script "BoneFixFast" will connect a selected bone to its parent

#Instructions: To use the script, select the skeleton in any mode and open the script with blender's text editor, then hit the "run script" button.

Currently supports the major SFM bone name conventions, if you experience any issues with the script do let me know so I can improve it!

#Changelog: 16/4: Added BoneFixSFMRename script, and updated BoneRigSFM with better IK calculations


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Filename Downloads Created Filesize
  BoneFixFast.py   6357 2017-04-21 10:48:39 332.0 B
  BoneFix.py   6925 2017-04-21 10:48:22 6.05 KB
  BoneFixSFM2.8.py   4463 2020-01-09 13:01:01 9.48 KB
  BoneFixRenameSFM2.8.py   2643 2020-04-15 18:21:16 7.32 KB
  BoneRigSFM2.8Update.py   3532 2020-04-15 18:22:06 4.57 KB
Thumbnail image for SFM to Blender skeleton script (Updated for 2.81) Now with automatic IK rig generation!
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