Subdivide Meshes with Shapekeys

Description

Does what it says on the tin. Open & Run from Blender text editor.

May be useful if you want to sew together some meshes with different densities & without losing those shäpekeys. There's probably more elegant ways to solve this but for now I'm just glad it works.

Read on for a description of what it does exactly:

  1. creates 1 duplicate object of active mesh for each shapekey
  2. per duplicate: apply one key as base shape, remove the rest
  3. apply 1 level of SubD modifier to all objects
  4. join the smoothed meshes together as shapes
  5. restore the original shapekey names

-- BEWARE: DOES NOT MAKE BACKUPS OF YOUR ORIGINAL --

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Filename Downloads Created Filesize
Files
  SubdivideWithShapekeys.py   1736 2019-11-05 21:34:57 2.85 KB
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