Tram - The Callisto Protocol

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Description

So thats one passion project done. Most of the materials use custom node group setups since the game uses tcm/tm textures. Its decent for up close quality and customisation but tedious to set up. Shader could defo be improved so if you wanna take a crack at that then by all means go ahead. I got material files to chuck your way.

Not all models have their materials setup and thats mostly due to them not being needed. I can't figure out where you'd see any of them ingame outside of one cutscene which shows of like half the available models.

If you wanna chuck screenshots of where they were used my way or want the material files to texture them yourself then chuck me a message.

Was made with cycles in mind but has also been setup for eevee too. There are two light groups for Eevee or Cycles specific lights. There isn't much of a difference other than a couple tweaked settings and honestly you could use either.

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Filename Downloads Created Filesize
Files
  Tram.blend   730 2023-07-28 09:49:05 37.15 MB
  textures_sAexpQr.zip   624 2023-07-28 09:49:17 257.09 MB
File contents:
Thumbnail image for Tram - The Callisto Protocol
Source Filmmaker: Transparancy
Transparency in Source Filmmaker requires more than just having an alpha channel in your diffuse texture.

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