Father Campbells Chapel

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It was rotting on my harddrive so I decided it would be better to just release it in its current state. It was made with cycles in mind but I'm sure you could edit it well enough for eevee. Just need to mess with Velvet shaders and Translucency shaders.

There won't be any updates until I decide I need to use it for personal projects and find issues.

Rendering on my end came up with a lot of "system out of gpu memory" errors so it would be advisable to mess with simplify, child particle amounts and disabling meshes that aren't visible from the cameras pov. There are collections for individual point lights to go alongside the candles which can make it easier to light if you feel the need to use them.

Atm I'm messing around with Callisto Protocol models. Got the tram environment from one of the first cutscenes set up with custom shader nonsense so that'll be released at somepoint.

Feel free to tag me on twitter with anything you use it for, I'm mildly curious.

Twitter (NSFW)


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Filename Downloads Created Filesize
  Father_campbells_Chapel.blend   438 2023-07-24 21:50:14 99.62 MB
  Textures_z46I19O.zip   427 2023-07-24 21:50:46 688.04 MB
File contents:
Thumbnail image for Father Campbells Chapel
Making SFM models
A guide on porting Blender models to Source Filmmaker

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