Mustafar - Star Wars Battlefront 2 '05

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May the Fourth be with you!

In honor of the holiday, I'm doing an early release of my Mustafar map. It's not 100% complete, but it is operational.

  • Massively improved and upscaled visuals, textures, and meshes. Think of this going from the PS2 to the PS4...
  • Emissive lighting all around the map. Use the Rendering & Component tabs to get the glow in Cycles.
  • Rooms, terrain, and lava can be turned on and off via collections.
  • MOST doors are controllable via the shapekeys on the 'door' object
  • Still a WIP. Let me know if you'd like to see features or suggest improvements.

Original by Quake332

Let me know what you think, if you have ideas, and Enjoy! If you use it, hit me up on Twitter! I'd love to see it! If you like my work, maybe think about buying me a coffee! No pressure!

Version 0.65 - Initial upload.


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Filename Downloads Created Filesize
  BF2-05-Mustafar.7z   158 2023-05-04 17:11:31 325.9 MB
File contents:
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Ripping ENCRYPTED Unreal Engine Models
Some UE4 games use encryption. This video explains why developers would want to encrypt, and how this works in the context of UE Viewer.

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