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This is a port of my XNA model, and also my first Blender post. So let me know if anything goes catastrophically wrong, or if there's anything I can do to make the model more user friendly.
- Includes her armour + helmet, casual and naked models.
- Naked body normals are kind of wack so I set the strength to 0.
- Not all textures came out right, so I took some creative liberties.
For Cycles when you use the naked model they'll be a seam between the head and body because of the subsurface scattering. One way to fix this is to connect the two meshes using ctrl+J.
Big thanks to the Frosty Editor people and daemon1.
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