MW2 2022 Attachments Asset Library

Show more



Meant to be used with but can be used for other projects if needed

All of the default attachments from Modern Warfare 2 2022 (not including stocks, combs, grip tape, barrels, and receivers) Those might come in a part 2 in the future well see

Made in Blender 3.3.1 older versions may not work and intended for cycles use


Once you bring a model from the asset browser into a scene select all parts of the model press Ctrl + A and make instances real then in the bottom left there a prompt for make instances real open that and check both parent and keep heirachry, attachments should behave normally after this, also when downloading the text file it should open up another window just right click and save as and you should have it

  • How to use asset library
  • Export all files into one folder
  • In Blender go to Edit-> preferences->File Paths -> Asset Libraries
  • Add a new entry and name it "Modern Warfare 2 Attachments" and browse to the folder where you put the files
  • Then open a asset browser panel, in the top left corner you can browse to the asset library
  • Then just drag and drop models into the scene

Tag me if you use any of these

All credits for the assets go to Infinity ward/Activision for the models and Scobalula for the extracting tools

Also please comment below if there are any major errors you cant fix your self



Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
  MW2_Attachments_Asset_Library.blend   358 2022-12-06 21:16:04 921.19 MB
  blender_assets.cats_nAdJaQS.txt   263 2022-12-06 21:16:05 1.34 KB
Support AmmoBlender on their Patreon.
Thumbnail image for MW2 2022 Attachments Asset Library
Ripping ENCRYPTED Unreal Engine Models
Some UE4 games use encryption. This video explains why developers would want to encrypt, and how this works in the context of UE Viewer.

Comments (-)


Leave a comment

You need to log in if you want to leave a comment.