WWE 2k22 Hotel Loby

Show more

Description

Extracted from WWE 2k22, had to manually assign textures to each mesh so hopefully this is useful for someone.

Also used a low poly City exterior + a bunch of optional sky domes from the Persona 5 game to simulate a city exterior view for the windows.

This map works for both Eevee and Cycles, I recommend setting your camera clip end to at least 2000 to avoid having "holes" in the skydomes meshes when rendering if they're in your shot.

This map has a bunch of emissive meshes. You should hide/mute the "eevee lamps" collection to avoid unnecessary calculations if you're rendering in cycles. And obviously, since emission meshes don't work for eevee these lamps are necessary if you're rendering in eevee.

Includes reflection probes for glasses and windows in eevee as well.

Enjoy

Credits

necroalx for the Persona 5 props

Tags

Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
Files
  Hotel_Lobby_by_Mokujinh.blend   1776 2022-11-13 17:11:05 9.02 MB
  Hotel_Lobby_textures.7z   1722 2022-11-13 17:11:22 275.37 MB
Support Mokujin_hornywood on their Patreon.
Thumbnail image for WWE 2k22 Hotel Loby
How to extract Unity models
Unity is an engine that's used for many games. So how do we get to the models and textures? With some publicly available tools, of course!

Comments (-)

Sorting:

Leave a comment

You need to log in if you want to leave a comment.