Rayfield Caliburn - Cyberpunk 2077 (Cycles only)

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Rayfield Caliburn ported from Cyberpunk 2077 to Blender, only works in Cycles. Doors, wheels, hood and rear wing parented to empties so you can rotate them to open the doors, etc. There is also a mask that will change the windshield from solid to see through, just select the body, go to modifiers and enable the mask to see through the windshield.

Side note: The decals kept exporting misaligned and flipped, not sure how to fix it but the decal sheet is there it just needs to be tweaked in the UV editor to show the right car model, pretty minor issue the car is otherwise a 1:1 match to the game.

Check out any of my links to see renders with the things I upload:) (nsfw)

Twitter: https://twitter.com/holopointz

Discord: https://discord.gg/PtGQddbtPr

Patreon: patreon.com/holopointz

Exporting streaming sectors to Blender guide: https://wiki.redmodding.org/wolvenkit/guides/modding-community/exporting-streaming-sectors-to-blender

Special thanks to the creators of these beautiful assets and game at CD Projekt RED!


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Filename Downloads Created Filesize
  Rayfeild_Caliburn.blend   1102 2022-10-29 08:22:00 328.75 MB
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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