Mass Effect 2 Omega Afterlife Upper

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Upper portion of the Afterlife bar on Omega from mass effect remaster


  • The map is going to look very odd (signs, lighting, atmosphere). Take a look in game and notice how odd they are there... yeh so... when there are no animated signs/lighting or people the map feels wrong.

  • All of the textures are packed into the blend file, so make sure to unpack all of the textures to save on loading times.(File/External Data/Unpack all into Files)

  • Let me know if you find any issues so I can correct them for everyone.


  • Once ready you can bake the indirect lighting, and things will look a bit better. Irradiance volume is dense-ish to get correct corner lighting.


  • I have not tested cycles since im not good at. Feel free to create your own and upload it (please reference this as source to make it easier for people to find all variants).


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Filename Downloads Created Filesize
  ME2_Afterlife.blend   484 2022-10-28 19:07:27 364.87 MB
Thumbnail image for Mass Effect 2 Omega Afterlife Upper
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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