FF7R - Corneo Mansion

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Description

At last, The Great Corneo Mansion, from Final Fantasy 7 Remake.

I was asked for the Entrance Lobby like several months ago and never replied. Then several months later passed while neglecting this person and never extracting the map files. The other day I thought, why the heck not. Why shouldn't I do the whole Mansion instead.

The Empty named [FF7R] Corneo Mansion - Root has Driver Properties so you can adjust the Ambient Occlusion and Disable/Enable Auto Smooth Normals.

Doors and Objects are in their own respective Collection.

The Lighting is a little different than how I handled it last time. I used the lighting data from the extracted map files and placed a Point Light there. So it's kind of garbage. To even add on to my own garbage; the Light Data are all linked to the same light. I put these lights into its own Collection so you can keep it or delete/disable it.

All DDS has been converted to PNG, so it is Cycles ready.

If I'm missing textures or something; things start to look a like when you stare at it for several hours. Make sure you tell me and I'll see if I can fix it.

For Blender 3.0+

If you have any questions, you can contact me on Twitter.

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Filename Downloads Created Filesize
Files
  FF7R_-_Corneo_Mansion_Textures.zip   352 2022-08-10 18:34:01 589.72 MB
File contents:
  FF7R_-_Corneo_Mansion.blend   352 2022-08-10 18:35:00 787.03 MB
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