[SQ] Small Utility Pipe Room

Show more

Description

Hello, SilentCubes back with another small project. So to start, I'm not a plumber but I sure do laying down some pipe...or two. Maybe too many for this project? Of course not, because I plan something even bigger than this in the future. This project was originally much smaller but grew into a plethora of long cylindrical objects with some other ideas that came along with the process. Trying out new things and will be expounded with subsequent projects.

Anyway, per usual all objects are originally made with one exception that shouldn't be too hard to find. All textures and images were made within the confines of Blender. You may notice a distinct palette of sort upon viewing, I hope it meets approval. Tried some new shading/texturing and I want to keep that up the best I can.

This time I will say that not only is the lighting optional, but the light fixtures can be considered as such, too. No objects have a rig, but there is an optional volume cube again. Previous scene was about 60x80m, slightly smaller with ~43x48m, ~19m height, should be adjustable if necessary.

Made with Eevee rendering in mind, but should be fine with cycles as well.

As a note: All feedback is welcome, encouraged even. Those that wish to give feedback outside of the comments below or have problems, email me: SQLabQ7@disr.it. Please use the project name as the email subject, thanks.

Please @me if you use this environment; Twitter: @SilentCubes

More to come!

Tags

Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
Files
  SQ_Utility_Room.zip   109 2022-08-03 16:53:10 11.55 MB
File contents:
Thumbnail image for [SQ] Small Utility Pipe Room
Ripping ENCRYPTED Unreal Engine Models
Some UE4 games use encryption. This video explains why developers would want to encrypt, and how this works in the context of UE Viewer.

Comments (-)

Sorting:

Leave a comment

You need to log in if you want to leave a comment.