[SQ] Innocent Room...

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Hello, SilentCubes back with another small project. This time a-round I wanted try something not really of my nature... One feature I included is something that will be a staple of mine, pipes. Not sure why, but I really like making pipes. Anyway, as done in my previous project all objects are originally made with one exception...if you can find them. Also this time I decided not to use Substance Painter, stuck only with Blender to get a better feel for texture painting and procedural shading materials. Texturing, hopefully, will be the most drastic of changes as I make more environments as I usually only made models.

There are only two light sources included (both optional). One is attached to an overhead lamp that is the main light source mostly for the posted photos. Also attached to the overhead lamp is a small rig (optional to use) that has potential for swinging, (I wanted to try a minute, simple rig. I don't animate but I think I setup it up enough for those that know how). There are two volume cubes, one promptly visible in the photos above (optional). Lastly, the room is slightly larger; previous was 40x42m, this is 60x80m, for anyone wondering.

Made with Eevee rendering in mind, but should be fine with cycles as well.

As a note: All feedback is welcome, encouraged even. Those that wish to give feedback outside of the comments below or have problems, email me: SQLabQ7@disr.it. Please use the project name as the email subject, thanks.

Please @me if you use this environment; Twitter: @SilentCubes

More to come!


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Filename Downloads Created Filesize
  SQInnocentRoom.zip   219 2022-07-26 00:31:52 4.61 MB
File contents:
Thumbnail image for [SQ] Innocent Room...
Source Filmmaker: Transparancy
Transparency in Source Filmmaker requires more than just having an alpha channel in your diffuse texture.

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