This rig needs to be used with blender 3.0 minimum, unlike some of my older rigs. Appending this into older versions of blender will remove all the model's vertex groups.
This rig is also not using mustardUI either. Colour changes will need to be done in the shader editor.
This is an 'auto rig pro' rig, so the 'rig tools' addon will be needed.
Zafina's hair was never truly designed to have the usual armature bones. Instead it functions with surface deformations from another mesh. Press 'play'(spacebar) in blender and you will see her hair, the lower part of her jacket and bandage all flop down. I've used cloth physics, surface deform modifiers and collision meshes to make it work. Let me know if you have issues with this, as blender physics can hard to deal with sometimes.
Let me know if there are any problems. Here is my twitter: https://twitter.com/AD8_3D
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|Tekken_7_Zafina_Rig.blend||563||2022-07-12 17:45:35||129.6 MB|
|rig_tools_K8ZYaE4_9SvWK3w.zip||329||2022-07-12 17:46:49||22.72 KB|
rig_tools/reset_all_controllers.py rig_tools/auto_rig_reset.py rig_tools/auto_rig_datas.py rig_tools/__init__.py rig_tools/rig_functions.py rig_tools/rig_prefs.py