Dead or Alive XVV - Hot Springs Bath

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This is a port from XPS to Blender of the the bath map that was added in the last DOAXVV update.

The original port was made by YiShinLong: Thanks a lot to him for providing this map and for letting me porting it to Blender.


I got rid of all the XPS shading and did my own one (a very simple one tho, I'm still a young 3D artist). I also did some editing on objects and sorted all parts of the map in multiple collections, so it's easier to find what you're looking for. I added animated water (up to 1000 frames) and custom lighting with lamps.

This port was made on Eevee (and it already includes the irradiance volume to bake indirect lighting, but I still need to learn more about Eevee light probes), but it's fully usable on Cycles and Cycles X.


As almost all other Dead or Alive maps, this one includes a dome, but it's too big to be visible on the default cameras settings. So to see the dome on viewport and render, make sure to change the "Clip ends" value to at least 10 000 m in both camera and view settings!

Future updates

I'll continue to work on the shading, especially the water one which is pretty opaque right now and is missing transparency a lot.

Since it's the very first map I'm completely porting to Blender, I would love to get some constructive feedback.

Any question or improvement suggestion about this map? Contact me on

Credit me please if you use it, I would love to see what you can do with this <3


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Filename Downloads Created Filesize
  DOAXVV_Hot_Springs_Bath_v1.blend   1035 2021-12-07 00:07:19 40.64 MB
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Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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