Turians [Mass Effect Andromeda]

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The Turian Models from Mass Effect Andromeda.

*You need to download all three parts of the textures in order for this to work. 503 errors bullied me into splitting this up. Make sure all files are extracted into the same folder, so the 'Blend Files' and 'Textures' folder are in the same folder*

Stuff This Includes

  • Male & Female ME:A Heads.
  • Shapekeys for facial expressions.
  • Base Underarmor bodies.
  • Standard modular armors, including the default, guerilla, marksman, and two different saboteur armors. These modular armors include both individual pieces for the arms, torso, legs, and other things like belts and such, allowing them to be mix and matched as desired.
  • Vetra's armor & glasses.
  • Male and Female helmets.
  • Seven casual outfits.
  • Sid's flair, edited to work on all civilian outfits where necessary, for if you wanted to use them on those outfits.
  • All textures ripped from the game in their original resolutions (mostly 4k).
  • Full PBR textures, with all materials already set up. All texture files set up to be relative to .blend file, so Blender should locate them without issue as long as nothing is moved about.
  • All original meshes are included in the file so you can import them and work on them from scratch if you wanted to.
  • Should work in both Eevee and Cycles, though it was set up intended for Cycles. It may require some adjustments for Eevee.

Stuff This Does NOT Include:

  • Custom Rigging. This model is on the basic default armature exactly as it is when extracted from the game. There's no IK rigging set up, so if that's something you need, you're going to have to do it yourself.
  • Drivers. Sorry, this is a basic port. I have not set up drivers to make toggling some of the different appearance options easier.

If you've ever tried ripping models from ME:A, you may have noticed that some of the faces are broked, especially the Turians. I suspect this is because they use unified rigs for multiple species, but regardless, someone found a way to fix it, so I used that here. It was still a lot of pain.


In this way, the _color files are set up with mask/overlay layers for all the tint, paint, camo, metal, and light maps. All you need to do to change the color is paint-bucket a color on a layer in the .psd file, save, then reload the texture in blender. It's set up like this for almost every single color texture. Some additional adjustments may be needed to clean things up but for the most part, the textures should be extremely quick to adjust.

Some more info & an alternate DL link


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Filename Downloads Created Filesize
  mea_tur_Blend_Files.7z   620 2021-08-15 01:43:22 26.67 MB
File contents:
  mea_tur_Original_Meshes.7z   429 2021-08-15 02:09:32 31.59 MB
File contents:
  mea_tur_Textures_pt1.7z   473 2021-08-15 02:18:42 584.08 MB
File contents:
  mea_tur_Textures_pt2.7z   455 2021-08-15 02:28:41 603.71 MB
File contents:
  mea_tur_Textures_pt3.7z   456 2021-08-15 02:36:21 450.14 MB
File contents:
Thumbnail image for Turians [Mass Effect Andromeda]
Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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