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this is a BOTW inspired cel shader library.

it is based on the work done here: [CC0]


  • expanded and adapted cel/toon shaders from a combination of basic nodes
  • shaders are real time and plug and play (you can just append the node groups)
  • comes with several modular cel shaders, the recommended setup is to mix and combine them (see the "combined" model)
  • provides fine grained tuning controls on the effect


  • item #1 is a fresnel cel shader
  • item #2 is a specular cel shader
  • item #3 is a combination of fresnel, specular, and shadow/highlight
  • item #4 is a clamped shadow/highlight shader


  • second demo image shows recommended node setup for "CelCombined" shading


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Filename Downloads Created Filesize
  SilCelShade_v5.blend   332 2021-07-20 18:11:17 21.0 MB
Thumbnail image for SilCelShade
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.