Citadel Apartment from Mass Effect 3 Remasters Citadel DLC
I hate the lighting but is at least something to get people going.
The vista (outside of apartment area) is not a 1-1 replica from ME3, I took some creative liberties to make it moodier.
All of the textures are packed into the blend file, so make sure to unpack all of the textures to save on loading times.(File/External Data/Unpack all into Files)
Let me know if you find any issues so I can correct them for everyone.
Eevee has a limit of 128 lights so if lights are not working try deleting lights you are not using or move the LGT_ collection you are using to the top of the collections lights.
Once ready you can bake the indirect lighting, and things will look a bit better. I left the irradiance volumes sparse to reduce bake time, increase density to increase bake lighting accuracy.
- I have not tested cycles since im not good at. Feel free to create your own and upload it (please reference this as source to make it easier for people to find all variants).
- Nothing is animated but it should be rather easy to add a Mapping and Texture Coords to animate the scrolling text, and add some simple keyframes for other things.
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|ME3_CitApt_V1.blend||4094||2021-06-25 21:49:34||494.2 MB|