Dead or Alive 5 - Zack's Island

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A simple port of a Dead or alive 5 stage from XPS for Blender. Original XPS ports by "chrissy_tee" in deviantart. Added lamps and custom illuminations spots. Modified some meshes and fixed the shaders to fit both blender's rendering engines.

UPDATE V2 (For Blender 3.2):

  • Updated the scale, now to a more realistic scale by default (regardless you can manually scale the full scene by scaling the "scene" empty that controls the whole scene.

  • Moved the Volleyball net to the center of the scene (can be hidden via muting it's collection)

  • Skydome and clouds meshes won't affect the global illumination and lamps but will still be visible in both eevee and cycles. (can also be hidden through it's own collections)

  • Updated water shaders for more realism

  • Added normals and specular textures to sand and water, wood and other materials.

  • Updated meshes to avoid clipping artifacts in transparent areas.

"Optional Requirements

All these DOA5 stages use their own skydomes (at least the outdoor ones), but they're too far away for the default camera configurations of blender to show them. So in order for them to be visible for your renders and in your viewport you must change your "clip end" numbers to at least "100000 m" (in meters) for them to show. Otherwise you could always just use a HDRI of your preference for the sky and hide the "skydome" collection to save you the hassle.

For any questions or for reference, you can contact me at


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Filename Downloads Created Filesize
Files   636 2022-06-23 08:07:32 31.63 MB
File contents:
  ZackIsland_V2.blend   625 2022-06-23 08:07:32 7.62 MB
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