TF2-style office (sfm_corporate)

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Description

Made using SourceIO.

Original workshop map by Custard1

Buildings from "Observer" Spy Prop Pack 3 by Astute

Couch from Team Fortress Furnishings

I had no idea about the Load Entity function of SourceIO, so I more or less found and spawned everything myself after the base .bsp. Funnily enough it made for a more creative approach to the design of the map since I became aware I could import any prop I wanted from TF2!

Contains two rooms - the worker room and the big manager office room. There are also buildings on the outside.

Simply append the sfm_corporate.bsp collection to put the map in your own project, though I recommend you keep it in this file (or a copy of the file) due to the specific Eevee setup (Ambient Occlusion, Shadows, Indirect Lighting etc.)

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Filename Downloads Created Filesize
Files
  ps_corporate.rar   861 2021-04-06 09:01:27 31.75 MB
File contents:
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How to extract Unity models
Unity is an engine that's used for many games. So how do we get to the models and textures? With some publicly available tools, of course!

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