Ghost in suit

Show more


This is a project that has been on my todo list for a long time. I have been wanted a high quality faceless dude in a suit model for years. I finally found a suit model that fit the bill here and did a head swap with my ghost soldier model.

I threw the model into Mixamo for the skinning/rigging. Brought in some anims via the Godot game tools same as with the original ghost model I released

This is a V1 release, it isn't perfect. Some things I know could use improvement:

  • Weight painting could be improved, Mixamo skinning is not perfect, especially for something that deforms different, like a suit. I am planning on improving that later.

  • The gloves are not the greatest. The details are not as rich as the suit or the ghost stuff. I ended up making them myself. I couldn't find any AAA models with gloves like I wanted. Ideally some kind of shiny leather driving gloves, hitman-esk (the hitman II models on DA don't cut it) If you know of any, please post a link in the comments!

Hope you enjoy the model and do something cool with it!

If you appreciate my work and would like to support me, I have a fund on tallycoin Or you can donate BTC to me directly if you prefer 1LfEUB67D9CPR1up5mzHA4zCzDQfwWwsn9

Update History: V1.1, improved the material settings, improved the weight painting, especially on the face


Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

Filename Downloads Created Filesize
Files   635 2021-02-25 16:22:34 87.48 MB
File contents:
  Ghost-in-suit-1.1.7z   486 2021-07-25 21:23:22 77.68 MB
File contents:
Thumbnail image for Ghost in suit
Ripping ENCRYPTED Unreal Engine Models
Some UE4 games use encryption. This video explains why developers would want to encrypt, and how this works in the context of UE Viewer.

Comments (-)


Leave a comment

You need to log in if you want to leave a comment.