*More ports i've been sitting on for the longest time.*
Crashed airplane from The Forest. ported into blender.
Yes you see and read correctly, *'tis not a full plane 'tis half broken,* it has it's uses... *but flying is not one of them.* who knows, maybe if i feel crazy and adventurous one day i'll do an entire airplane ''Shudders, WOW!''
Created and intended for use in Eevee, should work in Cycles, you might have to do some adjustments. I cannot provide any help with Cycles since i primarily use Eevee.
Append like so : File > Append > Navigate to the blend file > Double click the blend file > Double click Collection > Double click 1Append crashed airplane
Textures are packed within the blend file, blend file is also compressed.
Included probes and volumetrics in the Optional collection. As well as the lights and camera's used for the renders.
Just in case someone would like to use these. If not just delete the 'Optional' collection.
No HDRI's/bakes included. I do recommend using an HDRI and baking the scene.
If you get some weird speculars on some objects just turn the value to 0
102K Verts 182K Faces 182K Tris
Scene opens with a smd_bone_vis it's the result of the SFM port, just hide it from viewport/render or delete it. Most people know, but just in case you didn't.
Tag/credit me when you use this map.
(WARNING NSFW) : https://twitter.com/SelfMindSources you can also find me on DA, Pixiv and other social medias.
For constructive feedback, questions or any problems/bug reports, don't hesitate to comment here or contact me on your preferred platform.
123123123 for the sfm version https://sfmlab.com/project/30646/
All rights and ownership belong to Endnight Games Ltd
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|The_forest_crashed_airplane-M2.blend||549||2021-02-26 16:48:08||13.17 MB|