The flame is a simple plane and its material is procedural. It has a noise texture animated which serves as a transparency mask. The plane has also a subtle displace modifier with an animated noise texture to move/displace it a bit. The plane always faces the camera with a "locked track" constraint. Easy to use for your animations and to add realism to them. Modelled by me :)
Questions/suggestions whatever at https://twitter.com/tvitone1
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||1094||2020-12-27 11:32:48||3.25 MB|