This content is marked as Furry/Anthro content. You can toggle your preferences regarding this content type in your account settings.
ported to Blender by J1
- Rigify rig with custom bones/original bones for the face/hood/crossbow, using the in-game vertex groups
- mouth control system inspired by mavixtious_
- SourceIO failed to import the orginal .vmdl file, so I had to create my own facial flexes. They work similar to how Valve did Enno
- Default skin + crossbow
If the rig UI doesn't show up when you append Hoodwink to a new project, check if the Hoodwink_ui.py script isn't missing. If it isn't, run the script. Otherwise append it from the original Hoodwink .blend file.
Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.
|Hoodwink.rar||184||2020-12-20 21:53:33||13.03 MB|
|EU0 Download (Patrons only) EU1 Download NA Download|