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ported to Blender by J1
- Rigify rig with custom bones/original bones for the face/hood/crossbow, using the in-game vertex groups
- mouth control system inspired by mavixtious_
- SourceIO failed to import the orginal .vmdl file, so I had to create my own facial flexes. They work similar to how Valve did Enno
- Default skin + crossbow
If the rig UI doesn't show up when you append Hoodwink to a new project, check if the Hoodwink_ui.py script isn't missing. If it isn't, run the script. Otherwise append it from the original Hoodwink .blend file.
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|Hoodwink.rar||467||2020-12-20 21:53:33||13.03 MB|