This was a lot of work, and as you can see by the file size, this map is kinda big. I made sure all is properly shaded, transparencies, specular maps, normals, all is there for almost every texture in this map. That being said, rendering a region in cycles can take to 20 minutes per frame (I have a Ryzen 1600 and a RTX 2070, rendering the preview frame took me 20 minutes and 17 seconds using optix vs 5 seconds a frame in eevee). So technically speaking, this works for cycles just fine. I just wouldn't recommend doing an animation with cycles using this map unless you're feeling adventurous, you have a lot of time or maybe you have some sort of monstrously powerful PC.
If using to animate in eevee, I added a few light probes to give more photorealism to the shadows in Aerith's room.
A simple tweak to give more "realism" to your scene in eevee is using the light probes I mentioned above and "bake" the shadows on your scene before hitting render for your animations, I would also recommend playing around with your ambient occlusion setting in eevee to get what you need. And then, there's always the compositor to go even further beyond with your "realistic" scenes lol.
I added a shaded "water" lake mesh with an "ocean" modifier if you feel like animating waves and such.
Final recommendation: once you download this and open it for the first time, I would recommend going to "files>external data>unpack all into files>use current directory" so you can extract all the textures from the blend file into the same folder you saved this file then save again. That way you'll save a lot of resources when you work with this file again. (I recommend doing this with every model/scene that includes packed textures too).
Anyway, enjoy. For any question about this download, you can find me at https://twitter.com/MokujinH
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|Aerith_House.blend||1018||2020-11-10 09:49:00||545.16 MB|
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