Appending this file's "ColorPicker" Collection adds an armature with a bone-based color picker to your file.
How to use:
Append the contents of the file. See image for further instructions. Join the Picker armature to your other armature Select the Display.Color Material and copy the HSV node and its driver into the materials that you want it to influence.
V 1.2 adds a bunch of color correcting nodes that transform the linear HSV output into gamma-corrected sRGB for the picker's color wheel.
TL/DR: Color Picker display is now more accurate.
V 1.1 adds a different UI with a color-wheel so you can see what color the position of the picker will select before moving it there. Since this requires extra nodes and materials to do, it is a little heavier on resources, so if you want to append millions of pickers, better stick with V 1.0.
V 1.0 Init
Rumbling Rose: for driver math on the circular picker https://twitter.com/RumblingRose3D
Luca Rood whose color transform nodes I use, find them here: https://gumroad.com/l/TYDCb
zixh: for node wizardry on the picker gradient https://twitter.com/zixh10
sneakysnacks: for providing helpful insight and promoting synergy, also beta-testing
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|BoneBasedColorPicker_V1.2.blend||445||2020-08-15 13:58:41||478.76 KB|
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