NieR automata NPC. YoRHa units, Resistances members, Commander, Anemone, Popola & Devola, Strange Man & Strange Woman and Pascal.

NieR automata NPC. YoRHa units, Resistances members, Commander, Anemone, Popola & Devola, Strange Man & Strange Woman and Pascal.
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NieR automata NPC. YoRHa units, Resistances members, Commander, Anemone, Popola & Devola, Strange Man & Strange Woman and Pascal.

Description

Ripped using CriPakGUI by wmltogether and imported to blender 2.8 with Nier2Blender by Woeful_Wolf(Original for 2.79 by C4nf3ng)

You will have to redo the armature/skeleton if you want to animate their mouth and eyes

*quick tips just rename each bones, that will also change the vertex group I tested it with Operator 21O her original hair was in another armature. it will save some time for the skinning process.

I hid the LOD, delete them if you dont want them.

If you want to change the colour of the hair, then just use the MixRGB node. I did that with Devola and Popola, because their hair colour was greyish. Or just open photoshop and change the colour there.

The boy and the female YorHa units and the resistances members have multiples setup just hide whatever you want

edit:I forgot to turn off the blank eyes mesh for the commander when rendering and I don't want to reupload, just toggle it off. And Devola face disabled in render(lol) you have to toggle it back on. sorry.

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FilenameDownloadsCreatedFilesize
Files
  NieR_automata_NPC_PNG.blend  7032020-07-31 09:50:25427.93 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
  NieR_automata_NPC_forgot to delete unused textures.blend  4832020-07-30 05:03:25609.42 MB
🇳🇱 EU0 Download (Patrons only)    🇳🇱 EU1 Download    🇨🇦 NA Download
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.

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