Mustard Tools

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Description

This is an addon with some tools for riggers and animators. It's still in early developement, so expect more features in the future.

Features of the addon

  • IK constraint generation for bone chains (with possible automatic creation of controller and pole bones)
  • IK Spline rig generation for bone chains
  • possibility to add bendy bones for both functions above
  • full and only compatibility with Blender 2.83

Instructions

  • This is an early version! Be sure to make a backup of your work before using this addon on your work!
  • Install the addon as any other Blender addon (if you don't know how to do it, google it!)
  • Press N in Viewport, and find the "Mustard Tools" tab
  • You can find a very brief video tutorial here:
    https://streamable.com/10u6sd

Troubleshooting

  • When I use the IK Spline, the controllers are generated far from the actual curve.
    When this happens, also a warning message should appear, remembering you to Apply the location to your armature. To do so, go in Object moe, select the Armature and press Ctrl+A. Then choose Location (even if, in general, applying the full LocRotSca is a good practice).

  • When I clean up the spline IK, sometime an error message appears.
    I am aware of this problem, and it will be fixed.

Final Notes

Changelog

Version 0.0.3 (15/06/2020)

  • improved spline Ik algorithm
  • fixed an error that might appear while using the spline IK cleaning tool
  • fixed an error that prevented the IK Chain tool to be used with the Last Bone Controller option enabled

Version 0.0.2 (13/06/2020)

  • added naming convention setting (you can now choose the name of the objects created by the addon)
  • fixed bones in spline IK created in wrong positions
  • fixed utf-8 name error

Version 0.0.1 (first public release, 13/06/2020)


Filename Downloads Created Filesize
Files
  mustard_tools_OvhUtqh.py   242 2020-06-14 42.52 KB
🇳🇱 EU Download   🇨🇦 NA Download
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