Having Switchable Textures for things like Blush, Tattoos, Spankmarks and whatnot is useful to have, but requires a lot of nodes to set up.
Here are two NodeGroups that allow for simply plugging your textures in and driving the mix from the outside without ever having to touch the nodes while in use. That also means you can use Linking and Overrides to control the displayed textures.
I added a short video tutorial on how to drive the value input on the texture switch node.
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|TextureOverlayNodeGroup_V1.0.blend||1669||2020-06-11 09:09:42||708.26 KB|