Having Switchable Textures for things like Blush, Tattoos, Spankmarks and whatnot is useful to have, but requires a lot of nodes to set up.
Here are two NodeGroups that allow for simply plugging your textures in and driving the mix from the outside without ever having to touch the nodes while in use. That also means you can use Linking and Overrides to control the displayed textures.
I added a short video tutorial on how to drive the value input on the texture switch node.
Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.
|TextureOverlayNodeGroup_V1.0.blend||1096||2020-06-11 09:09:42||708.26 KB|
|EU0 Download (Patrons only) EU1 Download NA Download|