Ported some parts of this map a while back and then thought might as well do the whole thing. Took a while, but turned out nicely I think.
Different areas of the map are separated into different collections so you can (and should) turn off parts that you do not need for your scene. Doing so should improve performance / reduce render times further. Also Eevee will probably crash / thrown an error in the console if you try to render every single light at the same time.
Original map by Blizzard.
Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.
|OWMap_Blizzard_World_Full_Eevee_2.82a_new.blend_D4I6QWT.zip||1534||2020-05-02 01:46:40||163.72 MB|
|OWMap_Blizzard_World_Full_Eevee_2.82a_new.blend.zip||2175||2020-05-02 01:46:40||163.72 MB|