TEEF is a simple Basemesh to save some time extrusion modeling on the mouth.
Comes with a decent unwrap and lo-poly, all-quad topology. Should be easily connected to most game meshes.
The mesh has a mirror modifier on it that will create the other half of the texture when applied. While painting it will keep it symmetrical.
Version 1: Init
Version 2: Adds 3 tooth meshes to the set. These come in stylization detail levels:
- Bar Style As the name implies, basically a bent cube. For very simple cartoon meshes
- Cartoony Style Not a full set of teeth, but enough softly shaped object to fill a mouth and make subtle curves
- Dixar Style Is a full set of teeth, still not filled with detail but a great base to get started on.
Version 3: Adds 1 tooth mesh
- Game Style Unifies Teeth and Gums into a single mesh.
All meshes are unwrapped.
The tongue has a shape key that tucks it behind the teeth. When disabled, it leaves the tongue straight and perfect for rigging.
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|Teef_Version_3_0.blend||28||2021-10-16 16:12:20||444.96 KB|
|Teef_Version_2_0.blend||1372||2020-04-14 22:49:28||332.79 KB|
|MouthBaseMesh.blend||1474||2020-03-31 10:45:43||148.83 KB|