Shepard's Cabin [Blender]

Shepard's Cabin [Blender]
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Shepard's Cabin [Blender]
Shepard's Cabin [Blender]
Shepard's Cabin [Blender]
Shepard's Cabin [Blender]


As a precursor before my Miranda model is released, here’s shepard’s cabin from Mass Effect 3. This map was very popular to use in SFM, so it's only fitting that it comes Blender.

All of the materials in this map were made with the principled shader, and are rendered in Blender’s Cycles renderer. Also note that this map does have some changes to it’s look under color management tab, so if you don’t like the high contrast look of the map, just edit the color management sliders.

All of the textures are packed into the blend file, so make sure to unpack all of the textures to save on loading times.(File/External Data/Unpack all into Files)


Open3DLab is a free service. However, it costs about $0.03 to deliver you a 1GB file. With over 20TB of traffic every month and growing, Open3DLab needs your help. If only 1% of our users each gave us $5 for a single month, we could keep the site running for several years.

  Shepards_Cabin_nmWcn7c.blend  59772018-12-05 01:21:1967.26 MB
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Importing SFM Maps into Blender
REDxEYE recently updated his SourceIO plugin. The latest version allows you to import SFM maps.