[Life is Strange] Chloe and Max's Rooms (Blender)

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Description

Ports of an XPS model of Chloe's room and an MMD of Max's room into Blender.

What these include:

All separate models + textures applied via Cycles and converted from their xps/mmd counterpart.

What this doesn't include:

Correct scaling. No idea on that part, fuck with it til you're happy?

For lighting, you'll either have to get creative with "indoor" lighting or remove some walls or something idk, all the widows have transparency etc.

Warning:

I moved the wall and door of Chloe's room into the second layer for my render, if you want 'em that's where they are.

Max's room has no ceiling.

Credits: https://www.deviantart.com/macaronparispretty/art/Life-is-Strange-MMD-Max-s-Room-DL-575459164

https://www.deviantart.com/diegoforfun/art/XPS-Xnalara-Life-is-Strange-Chloe-s-Room-687627081

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Filename Downloads Created Filesize
Files
  MaxAndChloeRooms.zip   5131 2018-07-03 22:09:10 49.89 MB
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How to extract Unity models
Unity is an engine that's used for many games. So how do we get to the models and textures? With some publicly available tools, of course!

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