A pretty quick extraction of the Eichenwalde Spawn Room. Every interior material should be applied with glass using the glass shaders. The file has the original lighting, meshes and nothing else. It is all under one Empty to make moving the map around easy.
I do not own Eichenwalde, all rights go to the original creator.
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|Eichenwalde_Interior_vsk1SK3.blend||3734||2018-06-30 04:51:37||141.29 MB|
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